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NON HUMAN STORIES

Carnal Bestiary Slimes

Carnal Bestiary Slimes

by carnal_carnations
11 min read
4.1 (4400 views)
adultfiction

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This entry is part of the Carnal Bestiary, an ongoing collection of descriptions for monsters in a dark fantasy setting. All aspects of this piece and the others of this collection are erotic fantasy and should be treated as such. The author does not condone the act of nonconsensual sex and urges the importance of consent in all sexual acts.

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Perhaps one of the best known monsters among adventurers, slimes are a staple of any seasoned adventurer's resume of slain monsters. Transparent, gelatinous, sticky creatures of peculiar goo that consume all in their sight; this is the nature of slimes as known by most, but how accurate is this perception? The answer is that the above description is only somewhat truthful. While slimes can be dangerous monsters capable of digesting people whole, this is not the case for every slime. In this entry, common variants of slimes, their natures, and the level of threat that each pose will be covered and serve as a key resource for rookie and veteran adventurers alike.

When encountering a slime, the first precaution that should be taken is to observe what color the slime is. The majority of slimes are transparent with only a few being opaque, but all variants of slimes are of different colors. The variation in color may be obvious sometimes and miniscule in other cases, so proper lighting is essential to identify the slime's color. Unfortunately, the natural habitats of slimes are all dark areas with little to no sunlight. Caves, shaded forest floors, and dungeons are all ideal environments for slimes, so it can be difficult to properly see the color of these creatures when encountered. As a solution, ensure a torch or another light source is available as one should already be carried anyways by any prepared adventurer.

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The first variant of slimes to be covered in this entry is the blue slime. If these little monsters could talk, they would tell you, "I'm not a bad slime." Like all slimes, this variant feeds off of magical energy, and the blue slime accomplishes this by feeding on energy radiating from ley lines. With limited cognitive functions even by the standards of slimes, these creatures pay no attention to any other living beings, and they are therefore of no threat whatsoever. This is a quality of the blue slime immensely enjoyed by alchemists that use blue slime jelly to produce a variety of potions. Budding adventurers are often hired by alchemists to slay these monsters, collect the blue slime jelly from their corpses, and deliver to said alchemists.

Unlike the blue slime, the green slime can be more of a nuisance. In order to nourish themselves with magical energy, they target humans who wander into their hunting grounds, ambush them from the dark, and begin feeding on them. The manner in which they feed, though, does not cause any physical harm to the person. Instead of consuming the bodies of people, green slimes instead harvest sexual fluids from their victims. Sexual fluids such as semen in men and arousal fluid in women which are both used in procreation contain magical energy; afterall, magic is defined as the act of creating something from nothing.

When attacked by a green slime, there is nothing an adventurer can do to escape on their own. The viscosity of green slimes is especially thick compared to their blue brethren, and the human body lacks the strength to escape once enveloped by it. In order to escape, another person will need to lure the monster away with a source of magic that will attract the green slime. However, escaping a green slime is not entirely necessary since they do not harm the humans they feed off of aside from dissolving their clothing. As soon as they have obtained their fill of sexual fluids, green slimes will release their prey and continue on their way with no further regard for the person they fed off of. It is because of this that some adventurers suggest that a person should simply relax and enjoy themselves when caught by a green slime.

If a person tries to fight back against a green slime once caught, they will find their attempts to be futile. This variant of slime is quite adept at bringing people to orgasm and can easily do so against their victim's will regardless of how hard they fight back. In the case of male prey, green slimes will envelop the penis and use a combination of suction, stroking, vibrations, and changes in temperature to bring the victim to orgasm while restricting movement of any kind. If the man does not orgasm within the slime's expected amount of time, some of the slime's goo being used to suspend their prey will enter the anus and target the prostate mercilessly to hasten the process. This is also common in cases where the male victim is not producing enough ejaculate with their orgasms to meet the slime's expectations.

In the case of attacks on female targets, green slimes will utilize a wider array of tactics to evoke orgasms from their prey. While women typically produce less sexual fluid than their male counterparts per orgasm, they are more easily able to orgasm repeatedly after the initial orgasm. Green slimes take advantage of this feature in female anatomy and issue a multi-target attack on various erogenous zones. The labia, clitoris, vaginal walls, g-spot, anus, nipples, and other sensitive areas are attacked simultaneously while the victim is immobilized and suspended in slime. Additionally, the green slime will continue to test the rest of their victim's body in search of any erogenous zones that may be unique to the individual. If one is discovered by physical reaction from their prey, they will begin stimulating that spot along with the others.

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While blue and green slimes are mostly harmless in nature, not all slimes are so gentle. Red slimes in particular can be frightening monsters due to the parasitic manner in which they obtain magical energy to feed. Similar to the green slime, the red slime targets sexual fluids as its food source, but the unique composition of red slimes requires a higher concentration of energy to be sustained. To accomplish this, red slimes remain hidden from the sight of their prey while waiting until the person they plan to attack goes to sleep. Then, in absolute silence, the red slime enters the body of their host through the mouth and later permeates into the person's blood stream. The preferred host for red slimes are males, though they will also occupy females if desperate.

Once the red slime has fully permeated into the bloodstream and has access to the person's brain, it begins a takeover of the person's body and their movements. Fortunately for the host, they remain unconscious for this episode preventing traumatization for the infested person, but it does mean the red slime does not face any resistance from the host. With control of the person, again typically male, the slime will use the body to forcefully attempt intercourse with the opposite sex of the host.

The goal here for the red slime is to initiate conception between two creatures, enter the female through the male's ejaculation, and feed off of the catalyzed magical energy involved, ultimately preventing pregnancy. In the frightening cases of reported red slime attacks, female adventurers have been sexually assaulted and forcefully inseminated by their male peers under the control of a red slime. In these attacks, control by a red slime was identified from the host's zombie-like movements as well as a film of red slime over their open eyes. After the monster finishes feeding, the red slime will exit the woman's womb and vagina before returning out of sight in a hasty manner.

In the scenario of a red slime attack, the main way to deter the monster and free the person controlled by the slime is to use cold to drive the creature from the host's body. Red slimes despise the cold, so the use of ice, icy water, or frost magic can be used to stop the attack and chase the monster out of the person being controlled. To completely kill the creature, frost magic must be used to freeze the red slime completely. Even upon thawing, the monster will no longer be alive and melt into nothing more than water saturated with magical energy.

Yet, an even more dangerous variant of slimes than the red slime does stalk the darkest of corridors: the black slime. These horrifying creatures are to be avoided at all costs as their method of feeding on magical energy is to completely devour living beings; human or otherwise. Hiding in the darkest areas of caves and dungeons, these monsters cling to ceilings in these underground locales, wait for unsuspecting prey to walk underneath, and descend upon them engulfing their prey completely in a matter of seconds. Before their prey is even fully engulfed, the black slime is already digesting the ill-fated victim with highly acidic slime. Even the toughest of armors are dissolved in seconds when a black slime begins the digestion process, so the advised reaction upon seeing a person being attacked by a black slime is to leave the area immediately. There is no way to survive a black slime attack, and thus there are no records of a person being saved in this situation. By attempting to rescue someone who has already been sprung upon by a black slime, the would-be savior will simply increase the number of people who will be killed by the monster. Like other slimes, they can be lured to an area with sources of magical energy, but they will ignore said sources until they have finished digesting the prey they have ensnared. Furthermore, the use of both weapons and magic have proved to be ineffective in killing these monsters.

While little can be done to prevent the attack of a black slime, precautions can be taken against red slimes when setting up camp. To draw red slimes away from sleeping party members, this bestiary suggests for adventurers to set items infused with magical energy like power crystals and enchanted weapons at the edge of camp to distract red slimes. Red slimes, like any other slime, are instinctual monsters that lack cognitive thought. By placing magically charged items at the edge of camp, the magical energy of these items can essentially blind a red slime to the relatively smaller magical energy of sleeping adventurers further within the camp. There is also no need to worry about the used items being dissolved overnight since red slimes lack the acidic qualities of green and black slimes.

Though there are far more variants of slimes than what is covered in this entry, the four most common have been described in detail. To summarize, blue slimes are harmless, green slimes pose no real threat of bodily harm despite the aggressive manner in which they secure sexual fluid, red slimes are of more danger with their parasitic nature, and black slimes are a death sentence that should be avoided at all costs if possible. For further information on the sub-variants of slimes, separate reference materials can be of use. Adventurers are again advised to carry a light source on all quests to better identify a slime upon discovery. Doing so can be the difference between life and death.

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