Tales of The Rusty Cauldron - Goblin Wives
Introduction -- Part 1
© JAKwriter aka writerJAK -- December 2023
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My name is Thom, pronounced with a hard Th like Thumb. Th -- om. That's me.
I'm semi-retired Journeyman mage settling into full retirement on a chunk of land near some gods forsaken village in the mountains to the west of the free city of Fairoth. I should know both the names of the mountains and the kingdom I live in, but like I said, I'm in semi-retirement looking to fully retire and if the government doesn't bother me, I won't worry about it.
This parcel of land I bought was "cheap." The local that sold me this chunk of unfarmable land got what he saw as a premium price. Me, didn't give a rat's ass. I had more money than I knew what to do with. I wanted a place of my own, hopefully a wife and a couple or three kids. I have the first, working on the rest.
What I got was 160 acres of prime rock, a bit of grass, and three beautiful springs. One spring will be watering a small garden once I get around to planting. The second and largest feeds a small lake that appeared to have fish of some sort in it. The last and smallest is conveniently located near where I am building my house.
The house is mostly done. Solid stone blocks, cut and fit perfectly, like only someone with Earth magic, like me, can do. Two stories, the first is rough finished and the second is a work in progress. Stone for the house was cut from what is now the basement.
* * * * * * * * *
Enough about the house. I'm sure you're all wondering why I'm here and how I got here. Not much to tell, well, at least initially.
Up until after my 40th birthday, I was an apprentice and then a journeyman in the Mages' Guild, not to be confused with the Sorcerers' Guild, the Sorceress' Guild, the Witches' Guild, one of the three main Priesthoods, the Druids and Earth Mothers, and a half dozen more Guilds for spell crafters. Problem was that advancement to full Mage is partly political and partly dependent on one or more openings due to death, disablement, or retirement. From what I could see, based on my skills and ranking among the Journey levels, I'd be elevated to full Mage around the time I was 60 to 65 years old.
From the age of five to forty, I spent most of my time either copying texts in the library or working on the Elemental spell craft the Mages' Guild specializes in.
I developed the knack for copying just about anything with magic, as long as a suitable media was available for the copied item. My ability allowed me to copy anything with text and/or pictures, as well as some small items. The skill was unusual enough that it was one reason my elevation to Mage wasn't on the near term horizon. The mages who ran the library knew they'd lose me once I was elevated, so they made sure my ranking was as low as they could get away with.
Elemental spell craft was a bit more interesting. I was clearly a Master of Earth: anything involving rock, stone, soil, dirt, sand, and whatnot was my oyster. Fire, Air, and Water spell crafting was more challenging. Mastery of Water was hardest, and I was only in the mid-Journey levels in skill. Fire and Air were both slightly easier, with Fire near Mastery and Air in the senior Journey skill levels. In addition to Elemental magic, I had senior journeyman level skill in Wizardry. That's familiarity with the full suite of runes, sigils, wards, and the like. Mostly needed if you are going to the Deadlands, but generally useful and helpful in everyday life, like keeping other Guild members out of your room and stuff.
Given all this, I decided to leave and try my luck as a freelancer. Fortunately, I had been studying at the main Guild Hall in Fairoth. Fortunate because in Fairoth is The Rusty Cauldron. The ONLY freelance Mage Hall anywhere. Well, it's not really Mage Hall, it's a place where freelance magic users can get a job. Show up, get put on the board. There's a geas that is part of the Cauldron, and it assesses you as you enter and puts you on the board and sets the Cauldron's referral price.