Lost in a Sexy Dungeon
Sci-Fi & Fantasy Story

Lost in a Sexy Dungeon

by Justspitballing 17 min read 3.3 (1,400 views)
role play game horror incest cum play magic monster exhibition
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Chapter 6: Scenes

As a Game Master the most common thing you will be using in this game our Scenes. These are advents the player is interacting with or playing against. If your Scene has people or beings to interact with it is important to have the interaction with the Player not just be open and shut. The Scene should never just be wanting to sleep with them no matter what, or pick a fight, or get something from them. You should approach each Scene with an open mind and give the Player multiple clear options of how to approach things. Remember, no matter what the Player decides they are still rolling their Core Stats to pass the roll and the Scene will end up rolling against them.

You may wonder, if this is say a simple conversation or perhaps the Player is flirting with the Scene, how can that hurt and lower their stats? It's simple really. Say they are flirting with the character in the Scene and the Scene tries to seduce them. Then this is a roll against the players Control and if the Scene passes the roll the Scene could instantly seduce them by them rolling a 1 on their Core Stat or make it harder for them to control themselves in the future by lowering the Core Stat. This can really translate into anything. Doing a chase style Scene where the player is running after someone? Then the Scene would be impacting the players Speed, wearing them out on it till the player can't chase them anymore. There are many examples, you just need to be creative.

If you are running a Scene make sure not to have it use the same Core Stats over and over again. This will get pretty boring pretty fast. Also have the Scene try to impact many of the players Core Stats. Never just focus in on one as this may feel a bit unfair to the player.

After a Scene is over and if the player has won it you can give the player a Perk if it is fitting. These are small benefits that it would make sense for the player to obtain after concluding such a Scene, such as getting a new axe from the local blacksmith or getting a key to the honeymoon suit.

Perks can be the following options:

Healing Potion: Drinking this causes your Might Stat to go back up two levels if it has been lowered. It can not go over the Core Stats regular highest value. You can keep this Perk until you use it and you can use it on a different player. As a Game Master you can make other Perks that impact the other Core Stats in this same manner.

Useful Item: During the next Scene of your choice you can use this Perk as an Item throughout the Scene without a cost. It has a value of D4. A Game Master can change the value of this Item but do remember the higher value you give it, the more easy the next Scene will be.

Grand Blessing: During the next Scene you gain a new Benefit that the Game Master picks for you. It goes away after the Scene.

Scene Examples

Here are some Scene examples for each kind of game genre you could run. When you move a Scene as the Game Master you say what Core Stat the Scene is using and what Core Stat they are rolling against. When they do pass a roll you can either have the Scene impact the players Core Stat or have the player do a Lust roll. You would have a player do a Lust roll where you are specifically trying to flirt with them in some way in the scene. Switch between the two where fitting. Many Scenes have special abilities that are listed with them.

Just like before these Scenes have been broken down into different kinds of games, but also they have been broken into different difficulties. If your Player is new to this system and just learning it or you want to give them something easy to deal with, have them face an Easy Scene. If you want a hard conflict that will leave the player wondering if they can win or not then you should use an Epic Scene. Lastly each Scene has a list of kinks they can play into. If during a Game Zero the Player lets you know that they aren't into a specific kink and it's listed with the Scene, then you can't run that Scene without removing that element.

Remember as a Game Master make your rolls in secret, but it is good to hint at what weak spots the Scene may have. Also if you as the Game Master are making a roll against a Player Core Stat and all of your dice are to low to possibly hit it, still make the roll anyways. Just describe to the Player how the Scene can't seem to beat them in this specific area. This can be a good suggestion of a weak spot of a Scene.

Fantasy

These Scenes work best for a high end fantasy game.

Easy Scenes

Local Blacksmith:

Description: A shirtless and stunning elf has her back to you as she smashes a metal axe into a proper shape in a blazing fire. Her bare back is drenched in sweat and her wild hair has been slightly singed by the flame. She doesn't seem to care and she doesn't seem to take any note of you. Many well crafted weapons and bits of armor can be seen along the walls.

While you are here you may want to get one of the goods on display or perhaps win over the heart of the reluctant blacksmith.

Kinks:

Nonchalant Exhibition

Muscular women

Power Play

Flirting Banter

Core Stats:

Charm: D8

Speed: D4

Wits: D6

Might: D8

Control: D8

Special Features:

Hammer: Any Might based rolls where fitting the Scene can use their metal and mighty hammer. This is a free Item for them that adds a D4 to the roll.

Prideful: A Charm roll made by the Player commenting on the blacksmith's craft will gain the Player a +2 to their roll.

Pixie Tricks:

Description: As you walk through the deep woods you can hear light laughter about and every now and then you can feel something tug on your pants, almost like someone is trying to pull them down. You realize this maybe the infamous pixies at work, playful prankster fairy folk that are likely having a laugh at your expense. It is said they sometimes pull back on the telling of a good joke or heroic story, and you have heard of a few very tall tails of them being seduced by a great hero. Or perhaps it was them doing the seducing?

Kinks:

Extreme Size Difference

Unseen Being

Core Stats:

Charm: D6

Speed: D8

Wits: D8

Might: D4

Control: D4

Special Features:

Unseen: Any rolls to try and see the pixies in action have a -4 taken off of them.

Rotten Luck: When a Player roll a 2 or a 3 on their Fate dice it gives the Game Master a Trick just like rolling a 1 does. Also a roll of 1, 2 or 3 on the Fate dice causes the roll to fail no matter what.

Siren Song:

Description: The ship you find yourself on seems to be lost in a thick and rotten fog. It's unclear if the captain has any idea what they are doing, but before all hope is lost you can hear off in the distance an enchanting melody. You are instantly drawn towards it, but you are not a fool. You have heard the stories of the Siren, the enchanters of the deep sea that are just as likely to seduce a sailor as they are to sink their ship. Can you withstand their song?

Kinks:

Sexual Manipulation

Playful Seductress

Playful Combat

Core Stats:

Charm: D10

Speed: D6

Wits: D6

Might: D6

Control: D4

Special Features:

Enchanting Song: If a Siren uses their Charm to try and have the player do a Lust roll instead of impacting a Stat then they will have a D4 added to their roll. This will be on top of an Item if they are using one. If the player does a Lust roll from this then they will have to roll twice with the Game Master deciding which result they are impacted by.

Skilled Swimmer: While in the water and swimming the Siren will have a +2 added to their Speed rolls. While on land they will suffer a -2 to their Speed rolls.

Not To Be Toyed With: If a player jumps into the water then a Siren can drag them under. They use their Might for this and it would impact the players Might. If this roll passes then it causes the player to roll a second time for their Might Stat.

Epic Scenes

The Titan Walks:

Description: You see before you a literal walking mountain. A man made of stone that towers above the land and the very Earth shakes as he walks. This must be a Titan, a powerful and wise giant that has lived before there was even a concept of time. Word has it that Titan's know of long lost truths since forgotten by the world. Winning the favor of one could cause them to cast a grand spell on you, one with power beyond measure, but if you were to annoy him he could squash you like a bug. Hopefully he wont want to sleep with you, being plowed by such a stone hard dick could be world shaking.

Kinks:

Massive Size Difference

Submissive Behaviour On The Part Of The Player

Core Stats:

Charm: D8

Speed: D12

Wits: D12

Might: D12

Control: D10

Special Features:

God Like Strength: Any Might roll the Titan makes has a D4 added to it. This is on top of an Item if the Titan is using one.

Stone Like Skin: Any physical attacks that are made against the Titan that are set to impact his Might suffer a -2.

Unimpressed: To win this Scene over with a Lust roll three 6s or more are needed in the roll.

Earthquake: The Game Master can spend a Trick to cause an Earthquake instead of having the Scene roll a Core Stat. This works as a dice value of 3 D10s being rolled against the players Might Score. If any of them are on par or above the Might of the player their Might is impacted and they need to roll the stat and then lower it. On the players next turn if they were impacted then any roll they make with the Speed Core Stat will have a -3 added to it, as they are left sprawling from the ground shaking. The Game Master can spend 2 Tricks to have it impact all players that are in the Scene if there are more then one.

The Cum Dragon Flies In:

Description: Flying through the sky at incredible speed, circling around you, is a massive dragon made completely out of monster seed. Made by very naughty wizards trying to harvest ancient dragons of their cum for eternal life, sometimes the spunk can get out of control and get a mind of its own. Always on the hunt to cause more sexual pleasure the Cum Dragon seems to feed off of it like a spung, becoming more and more magically blessed. If you can gain the favor of such a beast you will perhaps be gifted by its magic, but it's just as likely to drown you in its spunk.

Kinks:

Cum Play

Cum Bathing

Cum Inflation

Nonconsent

Core Stats:

Charm: D12

Speed: D12

Wits: D8

Might: D12

Control: D8

Special Features:

Grand Speed: Any Speed roll the Cum Dragon makes has a D4 added to it. This is on top of an item if the Cum Dragon is using one.

Gooey Form: If a player ever physically touches the Cum Dragon or attacks it with a close range weapon, or if the Cum Dragon touches them physically, they need to make a Lust roll. Also on their next turn they will have a -1 on their Might, Speed, and Wits roll due to being covered in seed and a -4 to their Control rolls.

Strange Magic: The Cum Dragon is a magical being full of spells that can work in unpredictable ways. It is not capable of using them outside of reflex, but the magic is always there. If the Cum Dragon needs to roll a Core Stat from a Player impacting it and it rolls a 2 it casts a spell. It instantly makes an extra move using only its Control dice to roll against any Core Stat of the player that is fitting. On a success this can impact the Stat or cause a Lust roll.

Reform: If the Cum Dragon ever rolls a 1 on their Might Core Stat the Game Master can spend a Trick to have them reform into their perfect form. Their Might Core Stat lifts back up to a D12 if it was any lower and they stay in the Scene.

This Is What It Wants: The Cum Dragon derives power from sex, thus being seduced is actually its goal, it just likes playing around first. If it is seduced or if it does seduce someone it will only get more powerful. If the Player wins the Scene with the Cum Dragon by rolling their Lust dice the Game Master earns two Tricks. If the Cum Dragon wins the scene with the roll of a maxed out Lust Dice the Game Master earns three tricks instead of one.

Built For This: If the cum dragon maxes out the players Lust dice it rolls D10s instead of D12s.

Current Day

These Scenes work best for a current day, slice of life kind of a game.

Easy Scenes

Stern Father:

Description: Your dad is sick and tired of you still living in his home now that you are well into your college years. On top of that he may be well aware of the twenty bucks you nabbed from his wallet. He's always suggesting that he'll give you a strong spanking, and you know he wants to given how often he checks your ass. Now he may just do it.

Kinks:

Incest

Spanking

Power Play

BDSM

Core Stats:

Charm: D8

Speed: D6

Wits: D4

Might: D8

Control: D4

Special Features:

Hard Spank: If the Stern Father uses his Might to spank the Player, not only will this impact the Core Stat if it hits and cause the player to roll on it and then lower it, it will also cause them to do a Lust roll.

What Would Your Mother Say?: Spending a Trick the Game Master can add the players mom(or their second dad if the father has a same sex marriage) to the Setting the Scene is taking place in as an Item. The Father can then use the mother for free for the first time. After that they become a proper Item that the player or the Game Master can both use by spending in game currency. She has a value of D6.

Getting The Job:

Description: You sit for your interview at your latest attempt at getting a new job. You haven't had any luck lately, it seems nobody wants to hire anybody these days. Your to be employer starts asking you questions but they seem much more personal then you were expecting. What exactly do they have in mind and will you get this new position?

Kinks:

Power Play

Sex In Public

Core Stats:

Charm: D6

Speed: D6

Wits: D8

Might: D4

Control: D8

Special Features:

Position Of Power: Any rolls against this Scene that questions their authority or the orders they are giving or questions they are asking suffer a -2.

I Can Make It Worth Your While: Winning this Scene with a Lust roll or having this Scene win against the player with a Lust roll will always earn the player a fitting Perk.

Pumping Up The Crowd:

Description: You and your cheerleader friends have been tasked with getting the crowd pumped so they can in turn cheer on the football team so they can go on and take the gold. You have an idea for a pretty risky and controversial routine to get the public on your team's side, but can you do it?

Kinks:

Exhibition

Sex In Public

Potential Orgy

Core Stats:

Charm: D10

Speed: D4

Wits: D6

Might: D6

Control: D4

Special Features:

Fellow Cheerleaders: The player has their fellow cheerleaders to help them out. The cheerleaders are an Item in the Setting that the player can use for free the first time they use them. After that they need to spend a Tease to use them. The Cheerleaders have a value of D4.

Everyone Is Watching: With all these eyes watching the player and cheering them on it's impossible not to get excited. Anytime the player passes a roll and their Fate dice is a 10, 11 or 12 the crowd will let out a cheer, causing the player to make a Lust roll.

Epic Scenes

Courtroom Drama:

Description: You are the lead prosecutor and the suspected serial sexual assaulter is on the stand for their many rumored crimes. As you start to ask questions they suggest that they couldn't have attacked the latest target of the crimes because they're not at all their type, but you are. What are they getting at? It looks more and more like they're winning over the jury and the judge seems to be in their pocket. Can you win this thing?

Kinks:

Exhibition

Sex In Public

Nonconsent

Power Play

Core Stats:

Charm: D12

Speed: D6

Wits: D10

Might: D6

Control: D12

Special Features:

The Jury Is On My Side: The defendant can use the jury as an Item in the Setting for free for the first time. After that they become an item that either the Player or the Defendant can use if they Spend an in game currency, but they have to sway the Jury on their roll in order to do this. For this that means the player has to roll a 10, 11 or 12 on their Fate dice to actually use them as an Item if they bought them. The Defendant can always use them if they bought them. The value of this Item is D8.

Emotionally Shut Down: Any roll that tries to impact the Scene's Control has a -1 to it.

Charismatic: All the Charm rolls the Scene makes has a D4 added to them. This is on top of an Item if they are using one.

Control Yourself!: If the player makes a Charm roll and it beats the Scene Core Stat the Judge will tell the Player to calm down and tell the jury to disregard their statements. This will cause the player to have a -2 on their next roll no matter what it is.

International Man Of Mystery:

Description: Your mission is almost complete. You've tracked down the enemy spy trying to find out about government secrets. You being a well skilled spy in your own right know exactly what to do. You have to seduce him and find out exactly what he knows. But if he catches on your life could be in danger. Hopefully you can keep them buying into your cover.

Kinks:

Manipulation

Bondage

Foreplay And Flirting

Core Stats:

Charm: D12

Speed: D10

Wits: D12

Might: D8

Control: D12

Special Features:

Can Read You Like A Book: This spy is extremely skilled at picking up on lies. Any Charm roll that is made against them that contains a lie in it of some kind has a -D6 taken off of it.

Marksman: This spy always has a firearm on them. It is a Skill they have with a dice value of D10+1 that they can use instead of the Lust dice if the Game Master spends a trick.

Skilled Liar: Any Charm roll they make to tell a lie or something untrue has a +2 added to it.

Coming Prepared: The Game Master earns a Trick at the start of this Scene to show how the spy has come fully prepared for every possibility.

Can't Be Tempted: Many have tried to seduce this spy before in the past. As such doing so isn't going to be that easy. If a Lust roll is tried it will need two 6s or more to pass.

Horror

These Scenes work really well with a game that has horror based elements.

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