Chapter 6: Scenes
As a Game Master the most common thing you will be using in this game our Scenes. These are advents the player is interacting with or playing against. If your Scene has people or beings to interact with it is important to have the interaction with the Player not just be open and shut. The Scene should never just be wanting to sleep with them no matter what, or pick a fight, or get something from them. You should approach each Scene with an open mind and give the Player multiple clear options of how to approach things. Remember, no matter what the Player decides they are still rolling their Core Stats to pass the roll and the Scene will end up rolling against them.
You may wonder, if this is say a simple conversation or perhaps the Player is flirting with the Scene, how can that hurt and lower their stats? It's simple really. Say they are flirting with the character in the Scene and the Scene tries to seduce them. Then this is a roll against the players Control and if the Scene passes the roll the Scene could instantly seduce them by them rolling a 1 on their Core Stat or make it harder for them to control themselves in the future by lowering the Core Stat. This can really translate into anything. Doing a chase style Scene where the player is running after someone? Then the Scene would be impacting the players Speed, wearing them out on it till the player can't chase them anymore. There are many examples, you just need to be creative.
If you are running a Scene make sure not to have it use the same Core Stats over and over again. This will get pretty boring pretty fast. Also have the Scene try to impact many of the players Core Stats. Never just focus in on one as this may feel a bit unfair to the player.
After a Scene is over and if the player has won it you can give the player a Perk if it is fitting. These are small benefits that it would make sense for the player to obtain after concluding such a Scene, such as getting a new axe from the local blacksmith or getting a key to the honeymoon suit.
Perks can be the following options:
Healing Potion: Drinking this causes your Might Stat to go back up two levels if it has been lowered. It can not go over the Core Stats regular highest value. You can keep this Perk until you use it and you can use it on a different player. As a Game Master you can make other Perks that impact the other Core Stats in this same manner.
Useful Item: During the next Scene of your choice you can use this Perk as an Item throughout the Scene without a cost. It has a value of D4. A Game Master can change the value of this Item but do remember the higher value you give it, the more easy the next Scene will be.
Grand Blessing: During the next Scene you gain a new Benefit that the Game Master picks for you. It goes away after the Scene.
Scene Examples
Here are some Scene examples for each kind of game genre you could run. When you move a Scene as the Game Master you say what Core Stat the Scene is using and what Core Stat they are rolling against. When they do pass a roll you can either have the Scene impact the players Core Stat or have the player do a Lust roll. You would have a player do a Lust roll where you are specifically trying to flirt with them in some way in the scene. Switch between the two where fitting. Many Scenes have special abilities that are listed with them.
Just like before these Scenes have been broken down into different kinds of games, but also they have been broken into different difficulties. If your Player is new to this system and just learning it or you want to give them something easy to deal with, have them face an Easy Scene. If you want a hard conflict that will leave the player wondering if they can win or not then you should use an Epic Scene. Lastly each Scene has a list of kinks they can play into. If during a Game Zero the Player lets you know that they aren't into a specific kink and it's listed with the Scene, then you can't run that Scene without removing that element.
Remember as a Game Master make your rolls in secret, but it is good to hint at what weak spots the Scene may have. Also if you as the Game Master are making a roll against a Player Core Stat and all of your dice are to low to possibly hit it, still make the roll anyways. Just describe to the Player how the Scene can't seem to beat them in this specific area. This can be a good suggestion of a weak spot of a Scene.
Fantasy
These Scenes work best for a high end fantasy game.
Easy Scenes
Local Blacksmith:
Description: A shirtless and stunning elf has her back to you as she smashes a metal axe into a proper shape in a blazing fire. Her bare back is drenched in sweat and her wild hair has been slightly singed by the flame. She doesn't seem to care and she doesn't seem to take any note of you. Many well crafted weapons and bits of armor can be seen along the walls.
While you are here you may want to get one of the goods on display or perhaps win over the heart of the reluctant blacksmith.
Kinks:
Nonchalant Exhibition
Muscular women
Power Play
Flirting Banter
Core Stats:
Charm: D8
Speed: D4
Wits: D6
Might: D8
Control: D8
Special Features:
Hammer: Any Might based rolls where fitting the Scene can use their metal and mighty hammer. This is a free Item for them that adds a D4 to the roll.
Prideful: A Charm roll made by the Player commenting on the blacksmith's craft will gain the Player a +2 to their roll.
Pixie Tricks:
Description: As you walk through the deep woods you can hear light laughter about and every now and then you can feel something tug on your pants, almost like someone is trying to pull them down. You realize this maybe the infamous pixies at work, playful prankster fairy folk that are likely having a laugh at your expense. It is said they sometimes pull back on the telling of a good joke or heroic story, and you have heard of a few very tall tails of them being seduced by a great hero. Or perhaps it was them doing the seducing?
Kinks:
Extreme Size Difference
Unseen Being
Core Stats:
Charm: D6
Speed: D8
Wits: D8
Might: D4
Control: D4
Special Features:
Unseen: Any rolls to try and see the pixies in action have a -4 taken off of them.
Rotten Luck: When a Player roll a 2 or a 3 on their Fate dice it gives the Game Master a Trick just like rolling a 1 does. Also a roll of 1, 2 or 3 on the Fate dice causes the roll to fail no matter what.
Siren Song:
Description: The ship you find yourself on seems to be lost in a thick and rotten fog. It's unclear if the captain has any idea what they are doing, but before all hope is lost you can hear off in the distance an enchanting melody. You are instantly drawn towards it, but you are not a fool. You have heard the stories of the Siren, the enchanters of the deep sea that are just as likely to seduce a sailor as they are to sink their ship. Can you withstand their song?
Kinks:
Sexual Manipulation
Playful Seductress
Playful Combat
Core Stats:
Charm: D10
Speed: D6
Wits: D6
Might: D6
Control: D4
Special Features:
Enchanting Song: If a Siren uses their Charm to try and have the player do a Lust roll instead of impacting a Stat then they will have a D4 added to their roll. This will be on top of an Item if they are using one. If the player does a Lust roll from this then they will have to roll twice with the Game Master deciding which result they are impacted by.
Skilled Swimmer: While in the water and swimming the Siren will have a +2 added to their Speed rolls. While on land they will suffer a -2 to their Speed rolls.
Not To Be Toyed With: If a player jumps into the water then a Siren can drag them under. They use their Might for this and it would impact the players Might. If this roll passes then it causes the player to roll a second time for their Might Stat.
Epic Scenes
The Titan Walks:
Description: You see before you a literal walking mountain. A man made of stone that towers above the land and the very Earth shakes as he walks. This must be a Titan, a powerful and wise giant that has lived before there was even a concept of time. Word has it that Titan's know of long lost truths since forgotten by the world. Winning the favor of one could cause them to cast a grand spell on you, one with power beyond measure, but if you were to annoy him he could squash you like a bug. Hopefully he wont want to sleep with you, being plowed by such a stone hard dick could be world shaking.
Kinks:
Massive Size Difference
Submissive Behaviour On The Part Of The Player
Core Stats:
Charm: D8
Speed: D12
Wits: D12
Might: D12
Control: D10
Special Features:
God Like Strength: Any Might roll the Titan makes has a D4 added to it. This is on top of an Item if the Titan is using one.
Stone Like Skin: Any physical attacks that are made against the Titan that are set to impact his Might suffer a -2.
Unimpressed: To win this Scene over with a Lust roll three 6s or more are needed in the roll.
Earthquake: The Game Master can spend a Trick to cause an Earthquake instead of having the Scene roll a Core Stat. This works as a dice value of 3 D10s being rolled against the players Might Score. If any of them are on par or above the Might of the player their Might is impacted and they need to roll the stat and then lower it. On the players next turn if they were impacted then any roll they make with the Speed Core Stat will have a -3 added to it, as they are left sprawling from the ground shaking. The Game Master can spend 2 Tricks to have it impact all players that are in the Scene if there are more then one.
The Cum Dragon Flies In:
Description: Flying through the sky at incredible speed, circling around you, is a massive dragon made completely out of monster seed. Made by very naughty wizards trying to harvest ancient dragons of their cum for eternal life, sometimes the spunk can get out of control and get a mind of its own. Always on the hunt to cause more sexual pleasure the Cum Dragon seems to feed off of it like a spung, becoming more and more magically blessed. If you can gain the favor of such a beast you will perhaps be gifted by its magic, but it's just as likely to drown you in its spunk.
Kinks:
Cum Play
Cum Bathing
Cum Inflation
Nonconsent
Core Stats:
Charm: D12
Speed: D12
Wits: D8
Might: D12
Control: D8