Author's Note:
This is my
April Fools Day Story Contest 2024
entry. I appreciate your taking time to vote and leave your ratings and comments at the end. Although this story features virtual reality technology, it is, at its core, a story of incest between son, daughter, and mother—with tricks and surprises, of course.
Friendly Disclaimers:
My knowledge of virtual reality systems is limited, and I do not profess that my technological, logistical, and practical descriptions here are accurate or realistic. Think of these aspects as employing artistic license for purposes of framing and advancing my story. I ask that you forgive any technological mistakes or inaccuracies and enjoy the story in the spirit intended. Finally, this is a work of fiction; any resemblance to any event or person, living or dead, is unintentional and purely coincidental. All characters are over 18.
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Lily and Alex were both home from University for spring break. Lily had just turned 19 and was in the spring of her first year, and her older brother Alex was nearing the end of his junior year. Both were majoring in computer science, focusing on augmented and virtual reality, loosely following in their father's footsteps.
Their father was an optical engineer and virtual reality specialist who worked with a company that creates the most cutting-edge VR systems. Dad would regularly bring developing model systems home to beta-test them. Naturally, the two kids were always keen on trying them out. Thus, the kids and Dad had significant experience with all popular VR systems.
On the other hand, Mom's one and only experience with VR did not bode well for any future involvement with the technology. She briefly tried basic VR visor/hand controls in a neutral setting (walking around a VR space) to see what it was like. But when she first activated the system, she walked briskly into a kitchen wall, thinking she was outdoors.
Embarrassed more than hurt, Mom decided to leave "that stuff" to the younger generation. She never played any games or set-up or experienced role-play or active simulated scenarios. So, while she had a general idea of VR's concepts and capabilities, she did not understand the limitations of the physical sensations.
Virtual reality technology had advanced dramatically, creating more immersive and realistic simulations. Popular commercial systems used eye visors, hand controls, nerve sensors, and transmitters on critical points on the body to simulate sensations such as touch, wind, earthquake/tremors, smell/odors, and temperatures.
Sensors were placed individually throughout the body (head, neck, throat, joints of arms and legs, chest, back, pelvis, glutes, etc.) or incorporated into mesh units that slipped on like pieces of clothing. Most systems were effective but bulky, noticeable, and complicated. Digitally generated 3D images were realistic, immersive, and capable of producing authentic-feeling locations and objects.
Shooting games felt realistic, with sounds and sights augmented with vibrations, pressure points, and smells. VR users could feel a "slap" or "sting" when hit by bullets or grabbed/punched/struck (without actually being hurt). Romance simulations were popular, particularly with couples. Typical simulations included intimate dinners with sounds, smells, and stunning visuals.
But it was Sex—not surprisingly—that caused the sex-oriented systems to skyrocket in sales, soon equaling (but not surpassing) war and shooting VR games. Unlike older masturbation-assisting devices such as vibrators, rabbits, portable pussies, or Fleshlights, the VR experience provided a more immersive sensory experience for all genders. But it was not a substitution for the real thing—at least not yet.
*****
Lily and Alex were intrigued and excited when Dad brought home a groundbreaking new VR model to beta-test that had cutting-edge sensory capabilities. The beta system had proprietary integrated feedback and stimulation modules miniaturized and integrated into the user's nervous system through only a few points. The old-school haptic gloves, large visors, body suits, and multiple sensor points had been rendered unnecessary.
The bulky visor/screen was reduced to a comfortable narrow band covering the eyes but leaving most of the face open. Other than the small visor, the rest of the system was almost undetectable on a user unless someone was intentionally looking for it.
As expected, the beta system was loaded with games—war, shooting, ambush—some exploration/environmental simulations, and yes, some basic "Physical Experiences" (read, "sex"). Dad and the two kids spent a couple of hours setting up and learning about the new beta system, but Dad didn't really have much interest in playing the games, just creating them.
Lily and Alex set up and tested the new beta system, taking turns exploring the cities, battles, and even some of the included "pleasure" features. They laughed about those, mostly trying to get the other to use a "naughty" feature. Since the base model didn't include much in the way of sexually focused sensations, they didn't focus much on that function. For them, it was more of a silly novelty.
*****
In a moment of boldness, Lily got up the nerve to ask her father if he could get a sex-specific add-on package for the beta system to try, "just to see what it was like." Although Dad felt somewhat uncomfortable with the request, being from his daughter and all, he was at heart an engineer, and his analytical mind guided most of his life's decisions. He figured she was an adult, capable of choosing such activities—and would do so regardless of his cooperation.
Dad procured the add-on program and told Lily to "be responsible," whatever that meant. He declined the unstated offer to try it out, although no one knew if he secretly ever did.
Mom knew her daughter had ordered a special sex package. Although curious, she was not interested enough to try it. Her previous mishap with VR, coupled with embarrassment about discussing the nature of the sexual activities with her children, trumped her natural curiosity.
Alex, unsurprisingly, was keen to try the sex program. As a horny 21-year-old, he was the prime target market for the system.
Alex and Lily spend a couple hours experimenting with the sex package's controls, intensity, and sensations before activating the whole program. They initially felt some awkwardness talking with each other about erogenous zones, sexual stimulation levels, and other program-related features and settings. But as time passed, their conversations became more clinical, procedural, and comfortable. Before long, they easily discussed sexual actions, anatomical areas of the body, and what sort of sexual stimulations aroused them the most.
Neither mentioned nor admitted that they found their sexual-related discussions not only comfortable but somewhat titillating. Each wondered about the other's sexual experiences, skills, and interests, but they kept the conversations focused on and related to the VR system.
When Alex and Lily were ready to load up and more actively test the VR program's sex features, their natural discomfort resurfaced, and they had the other leave so they could activate the sexual sensation features in private. They knew that the most efficient and effective way to use the system was to wear minimal loose clothes or be nude, but they weren't comfortable doing that together. They also felt uncomfortable with someone watching them use the system, knowing they would be physically and visibly reacting and moving to the VR Simulations.
However, after several tentative and preliminary tests with related conversations, they determined it was inefficient and awkward to keep switching the VR setups and review everything second-hand. They decided to stay in the room together to monitor and discuss their varying degrees of visual, physical, and auditory experiences. They kept minimal clothes on, sufficient to protect their modesty.